01TST
Team Sumo Tournament
4v4 team sumo around a centre fortress zone.
The main competitive team mode. Two teams of four fight over a shared centre zone — hold it to score, crash enemies to clear the grid, and race to the match point limit.
- Queue
- 8 players
- Win condition
- 2000 (pickup)
Rules
- Two teams of up to 4 players each.
- Centre fortress zone: defend yours by presence; enemies cannot conquer by standing in it alone.
- Pickup matches end at LIMIT_SCORE 2000 (Underdog / some events use 1500).
- Round wins and zone control feed team score until the match limit.
- Hub ELO + ranks (Bronze through Legend) update from rated TST history.
How to play
- Queue TST Open / Beginner / Pro from the dashboard or Discord !add tst.
- When the lobby pops, connect to the assigned regional server.
- Stay logged in (@forums / @rcl / etc.) so stats and ELO attach to you.
02SUMOBAR
Sumobar
Free-for-all sumo — last cycles standing take the podium.
Classic free-for-all sumo on the SBT-style arena. Survive longer than everyone else; placement across rounds drives TrueSkill rating on the Sumobar board.
- Queue
- 8 players
- Win condition
- Placement-based
Rules
- Free-for-all — every player is alone (no fixed teams).
- Crash others into walls or out of the playable area; stay alive.
- Matches rate when enough authenticated players finish (pickup / RCLBAR / SBT fleets).
- Leaderboard sorts by ELO, then matches played, then kill differential.
- SBT tournament events use the same family of maps with staged score or round limits.
How to play
- Queue Sumobar from the dashboard or Discord !add sumobar.
- Public Sumobar servers also appear in the server browser (e.g. NY :4545).
- Log in before the match so the leaderboard can credit your auth.
032s
Team Sumo 2v2
Tight duo sumo — same TST physics, half the roster.
Two-versus-two team sumo with TST 0.2 ruleset tuning. Smaller lobby, faster games, separate TrueSkill ladder from full TST.
- Queue
- 4 players
- Win condition
- 1200
Rules
- Exactly 2 teams of 2 players (TEAM_MAX_PLAYERS 2).
- Match ends at LIMIT_SCORE 1200 (no round/time cap in pickup).
- Centre fortress uses the same conquest/defend profile as TST pickup.
- Duos can queue together; solos are MMR-balanced into pairs on pop.
- Only authenticated logins appear on the 2s leaderboard.
How to play
- Queue 2s from Discord or the dashboard when the lane is live.
- Pop targets regional :4555 stacks (UK / NY / MTL).
- Check Recent Matches on the 2s leaderboard tab after you finish.
04FORT
Fortress
Capture the enemy flag — first team to 3 scores wins.
Objective team mode on fortress maps. Grab the enemy flag, return it home, and hit three captures before the other side does. Open / Beginner / Pro lanes; Pro requires Gold III+ on TronStats fort-rank.
- Queue
- 12 players
- Win condition
- 3 flags
Rules
- Team fortress / CTF-style: SCORE_FLAG 1, first team to LIMIT_SCORE 3 wins.
- FLAG_REQUIRED_HOME 1 — you must bring the flag back to base to score.
- Match also has a round and time ceiling (10 rounds / 15 minutes on pickup).
- Kills do not add match score (SCORE_KILL 0); objectives decide the winner.
- Ranked ladders (overall plus center / wing / sweep / defense) come from TronStats.
How to play
- Queue Fort (open) from the dashboard or Discord !add fort.
- Pops assign a regional fort pickup stack (e.g. :4554).
- Coordinate defence and flag runs — solo fragging will not win the match.
05TRAP
Trap Survival
Solo timed survival inside authored trap layouts.
One-player survival rounds on fixed trap maps. Beat the target time for a clear, climb per-map and overall trap ratings. Not a Discord pickup queue — join the Trap Survival servers directly.
- Queue
- Direct join
- Win condition
- Survive the clock
Rules
- Solo only (one player per round on the grid).
- Sumo-like physics: tight turns, high rubber, long walls.
- Difficulty pools: basic / intermediate / advanced / expert / demon (20 maps each).
- Chat commands switch difficulty or queue a named map (e.g. /brutalism, /loop).
- Runs upload to the hub for map records and the Trap Survival leaderboard.
How to play
- Connect via Server Browser — UK or SF Trap Survival (:4546).
- Pick a difficulty with /basic … /demon, or queue a map by name.
- Survive until the timer; leave early and the run will not count as a clear.