03 — game modes

game modes

Rules and formats for every RCL pickup and public mode — how you win, how you queue, and where ratings live.

01

TST

Team Sumo Tournament

4v4 team sumo around a centre fortress zone.

The main competitive team mode. Two teams of four fight over a shared centre zone — hold it to score, crash enemies to clear the grid, and race to the match point limit.

Queue
8 players
Win condition
2000 (pickup)
Leaderboard
View rankings

Rules

  • Two teams of up to 4 players each.
  • Centre fortress zone: defend yours by presence; enemies cannot conquer by standing in it alone.
  • Pickup matches end at LIMIT_SCORE 2000 (Underdog / some events use 1500).
  • Round wins and zone control feed team score until the match limit.
  • Hub ELO + ranks (Bronze through Legend) update from rated TST history.

How to play

  • Queue TST Open / Beginner / Pro from the dashboard or Discord !add tst.
  • When the lobby pops, connect to the assigned regional server.
  • Stay logged in (@forums / @rcl / etc.) so stats and ELO attach to you.
02

SUMOBAR

Sumobar

Free-for-all sumo — last cycles standing take the podium.

Classic free-for-all sumo on the SBT-style arena. Survive longer than everyone else; placement across rounds drives TrueSkill rating on the Sumobar board.

Queue
8 players
Win condition
Placement-based
Leaderboard
View rankings

Rules

  • Free-for-all — every player is alone (no fixed teams).
  • Crash others into walls or out of the playable area; stay alive.
  • Matches rate when enough authenticated players finish (pickup / RCLBAR / SBT fleets).
  • Leaderboard sorts by ELO, then matches played, then kill differential.
  • SBT tournament events use the same family of maps with staged score or round limits.

How to play

  • Queue Sumobar from the dashboard or Discord !add sumobar.
  • Public Sumobar servers also appear in the server browser (e.g. NY :4545).
  • Log in before the match so the leaderboard can credit your auth.
03

2s

Team Sumo 2v2

Tight duo sumo — same TST physics, half the roster.

Two-versus-two team sumo with TST 0.2 ruleset tuning. Smaller lobby, faster games, separate TrueSkill ladder from full TST.

Queue
4 players
Win condition
1200
Leaderboard
View rankings

Rules

  • Exactly 2 teams of 2 players (TEAM_MAX_PLAYERS 2).
  • Match ends at LIMIT_SCORE 1200 (no round/time cap in pickup).
  • Centre fortress uses the same conquest/defend profile as TST pickup.
  • Duos can queue together; solos are MMR-balanced into pairs on pop.
  • Only authenticated logins appear on the 2s leaderboard.

How to play

  • Queue 2s from Discord or the dashboard when the lane is live.
  • Pop targets regional :4555 stacks (UK / NY / MTL).
  • Check Recent Matches on the 2s leaderboard tab after you finish.
04

FORT

Fortress

Capture the enemy flag — first team to 3 scores wins.

Objective team mode on fortress maps. Grab the enemy flag, return it home, and hit three captures before the other side does. Open / Beginner / Pro lanes; Pro requires Gold III+ on TronStats fort-rank.

Queue
12 players
Win condition
3 flags
Leaderboard
View rankings

Rules

  • Team fortress / CTF-style: SCORE_FLAG 1, first team to LIMIT_SCORE 3 wins.
  • FLAG_REQUIRED_HOME 1 — you must bring the flag back to base to score.
  • Match also has a round and time ceiling (10 rounds / 15 minutes on pickup).
  • Kills do not add match score (SCORE_KILL 0); objectives decide the winner.
  • Ranked ladders (overall plus center / wing / sweep / defense) come from TronStats.

How to play

  • Queue Fort (open) from the dashboard or Discord !add fort.
  • Pops assign a regional fort pickup stack (e.g. :4554).
  • Coordinate defence and flag runs — solo fragging will not win the match.
05

TRAP

Trap Survival

Solo timed survival inside authored trap layouts.

One-player survival rounds on fixed trap maps. Beat the target time for a clear, climb per-map and overall trap ratings. Not a Discord pickup queue — join the Trap Survival servers directly.

Queue
Direct join
Win condition
Survive the clock
Leaderboard
View rankings

Rules

  • Solo only (one player per round on the grid).
  • Sumo-like physics: tight turns, high rubber, long walls.
  • Difficulty pools: basic / intermediate / advanced / expert / demon (20 maps each).
  • Chat commands switch difficulty or queue a named map (e.g. /brutalism, /loop).
  • Runs upload to the hub for map records and the Trap Survival leaderboard.

How to play

  • Connect via Server Browser — UK or SF Trap Survival (:4546).
  • Pick a difficulty with /basic … /demon, or queue a map by name.
  • Survive until the timer; leave early and the run will not count as a clear.
  • WST

    3v3 team sumo variant — open queue when the lane is enabled.

  • CTF 4v4

    Four-versus-four capture-the-flag — event and open-queue sibling to Fortress.

  • 4TF

    Four-team fortress free-for-all (4v4v4v4) for larger lobbies.